State of Scarcity
A futurist point-and-click game
State of Scarcity depicts a future utopian world based on the ideas and ideals of many mid-century thinkers like Frank Lloyd Wright and Buckminster Fuller. The story follows a family in their daily routine as they pass the houses, shops and public spaces of the town of Wrighton. I was responsible for all the illustrating, animating and programming for the game.